Freelance · Available for work
3D modeling and game-ready assets, built for production.
I’m Tyler, a freelance 3D artist focused on hard-surface modeling, hero props, environments, and engine-ready assets. Bring a brief, a budget, and a timeline, and let’s talk.
What I do
Services
3D Modeling
Production-ready hard-surface and organic models with clean topology, optimized UVs, and PBR texturing. Hero props, environment pieces, and characters delivered to brief.
Game-Ready Assets
Engine-optimized assets for Unity, Unreal, and Godot. Strict poly budgets, baked map workflows, LODs, and rigging tailored to the production target.
Beyond the Brief
Available for adjacent work including rendering, implementation, visualization, and bespoke pipeline tooling. Happy to discuss project fit.
Selected work
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Mossberg 590a1
I wanted to make a weapon that had more color than the standard matte black, so I decided to make this blend of retro and modern parts and assemble a Shotgun.
K2 Daewoo
The South Korean's rifle of choice. Modeled with some modest sci-fi additions and finished with duty-wear. Built to push texturing — Metal-Rough PBR.
Comms Center
I decided to create a comms center for a logistics company in a dystopian, post-apocalyptic world, set during the early GWOT-era technology with a cyberpunk flair. Hope you like it!