Freelance · Available for work

3D modeling and game-ready assets, built for production.

I’m Tyler, a freelance 3D artist focused on hard-surface modeling, hero props, environments, and engine-ready assets. Bring a brief, a budget, and a timeline, and let’s talk.

What I do

Services

3D Modeling

Production-ready hard-surface and organic models with clean topology, optimized UVs, and PBR texturing. Hero props, environment pieces, and characters delivered to brief.

Game-Ready Assets

Engine-optimized assets for Unity, Unreal, and Godot. Strict poly budgets, baked map workflows, LODs, and rigging tailored to the production target.

Beyond the Brief

Available for adjacent work including rendering, implementation, visualization, and bespoke pipeline tooling. Happy to discuss project fit.

Selected work

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