Portfolio
Selected work, by piece.
A small set of pieces I’m happy to show. Each entry has the brief, the approach, and the tools used. Want detail on something not listed? Ask.
Mossberg 590a1
2026I wanted to make a weapon that had more color than the standard matte black, so I decided to make this blend of retro and modern parts and assemble a Shotgun.
K2 Daewoo
2026The South Korean's rifle of choice. Modeled with some modest sci-fi additions and finished with duty-wear. Built to push texturing — Metal-Rough PBR.
Comms Center
I decided to create a comms center for a logistics company in a dystopian, post-apocalyptic world, set during the early GWOT-era technology with a cyberpunk flair. Hope you like it!
UMP-45
I wanted to create the UMP-45 set in the early 2000s with a subtle lean towards the 1990s sci-fi/cyberpunk retro modernized tech. It was designed to appear as if the weapon was surplus or a hand-me-down, so I gave it a somewhat worn appearance.
Glock 19 - Huron Armory
Custom Glock 19, including internals, modeled in Plasticity to learn CAD workflow. Cleaned up and unwrapped in Blender.
European Baroque Kitbash
rendered in Unreal Engine 5
Model 1840 Cavalry Saber
First time rendering in blender, the saber is Based off of an dragoon wrist breaker from 1840~ with some creative liberty. Paired with an metal scabbard.
B&T TP9
Wanted to get back in to weapon modelling as I have not touched it since I made the Draco. Decided to make a B&T TP9 with a fictional 45 auto conversion kit design. Gloves/arms were made by JUST on sketchfab. I subdivided, unwrapped, and textured it
Deserted Trench
Trench scene made in Unreal Engine 5 using real-time lumen lighting. Not set in any specific locations. All props except landscape related things such as ground, terrain, and foliage are made by me. Sandbags were made in Marvelous Designer